Last night I clicked 'yes' and, poof, I was no longer a Tribes: Ascend player. It was the end of an age as my team, ACD, played the last competitive Tribes: Ascend match. I streamed it with a somewhat heavy heart, filled with sadness much like that of a long time friend who burned all his bridges and chose a destructive lifestyle despite your unwavering commitment to help him.
Shh... No tears now, only dreams.
The last 2 years have been a bumpy ride, but at the same time a (painful) learning experience. In 2 short years HiRez Studios shows us something incredibly valuable: what not to do if you want your game to be successful. Primarily, it was their lack of investment (both financially and in their efforts) in the community and introducing new players to the game. TotalBiscuit recently did a video where he explained this reasoning, but put the blame on the players rather than HiRez; something I can't even begin to understand. If an infant dies of malnutrition, the headline will not read, "Child dies, refused to feed itself."